Cave Dwelling
The Concept
I was inspired to create Cave Dwellings after seeing the set design of the new Star Wars show, Andor. I wanted to reflect the down to earth nature of his community and create a cozy home environment within the dark, cool cave system.
I used a wide variety of Star Wars reference including Andor, Ralph McQuarrie art, and pictures from Disney parks.

The Breakdown
To create the environment I first used Megascan cliffs to line the cave, and then sculpted the stalagmites, stalactites, large rock columns, and rock dwellings. For the steps leading up to the center dwelling, I sculpted four stone slabs that I then was able to move, rotate, and group to achieve variety. To texture, I used an RGB workflow to simplify the process. For the rocks, I looked at references of speleothem in limestone caves to help create a material in Substance Designer. I was then able to use that material in Substance Painter along with vertex painting in Unreal.







Lighting








Final





